package nl.boelen.game.screen;

import java.awt.Color;
import javax.swing.JPanel;
import nl.boelen.game.Game;
import nl.boelen.game.handler.MouseHandler;

public class GameScreen extends JPanel {
    private long totalGameScreenTicks = 0;

    private Game gameFrame;
    private MouseHandler mouseHandler;

    public GameScreen(Game gameFrame, MouseHandler mouseHandler) {
        this.gameFrame = gameFrame;
        this.mouseHandler = mouseHandler;
        setBackground(Color.BLACK);
    }

    public void tick() {
        totalGameScreenTicks++;
    }

    public void render() {

    }
}
